2 The map format has changed since this map was saved. You must reprocess this map before use. Press OK to reprocess the map now.
3 Incompatible Map Format
4 Tanu Genetic Technology
5 Sen-Soth Genetic Technology
6 Kelika Genetic Technology
7 Magha Genetic Technology
8 Genes Collected
9 For Next CGK
10 Maximum Genetic Knowledge.
11 Growing
12 Inactive
13 Low Power
14 Building
15 Select a Creature
16 Select Components
17 build
18 Cancel
19 Progress
20 Not enough Psi power.
21 target
22 Time to fire
23 Ready to fire.
24 Player One
25 Player Two
26 Player Three
27 Player Four
28 Player Five
29 Player Six
30 Player Seven
31 Player Eight
32 Excess Power
33 -- No Excess Power --
34 Total Power
35 Power Used
36 Planting
37 Gathering
38 Upgrading
39 Repairing
40 Exploring
41 Select a Device
42 Select a Pod Type
43 Select a Location
44 Get Genes
45 plant
46 upgrade
47 repair
48 Neutral
49 Allied
50 Enemy
51 Squad
52 Statistics
53 Visibility
54 Time to Build
55 Max Hit Points
56 Kinetic Defense
57 Energy Defense
58 Heat Defense
59 Movement Rate
60 Power Used
61 Growth Rate
62 Couldn't transition -- error code
63 Warning: cannot open the CD audio driver. WarBreeds will not play CD audio.
64 Error
65 Warning
66 Cannot run in this display mode.
67 Cannot open one or more of the required files for WarBreeds.
68 Not enough memory. 16 Megabytes required.
69 Error executing WarBreeds.
70 open
71 save
72 New Base Discovered
73 High command has detected an additional
74 base to the south. You must eliminate this
75 additional threat so we can capture the pass.
76 tanu cgk
77 sen-soth cgk
78 kelika cgk
79 magha cgk
80 Red Orb Zone
81 BNet Shared Data
82 WarBreeds
83 DARWIN.CFG
84 Directories
85 Install
86 Data
87 InstallToDir
88 Debugging
89 PrintDebugTextToScreen
90 PrintDebugTextToFile
91 LogFile
92 Anonymous
93 The CD audio player is not ready.
94 QuickTime Would Not Load.\nMovies Will Not Play.
95 Mission 1
96 Mission 2
97 Mission 3
98 WarBreeds Demo
100 ACCEPT
101 CANCEL
102 Tanu Ascendancy
103 Magha Uprising
104 Load Game
105 Campaign
106 Multiplayer
107 Options
108 Credits
109 MISSION BRIEFING
110 GENE LAB
111 DEVICE LAB
112 Quit
113 Shamans are highly intelligent command units, capable of planting Energy Pods, collecting genes, and building, repairing and upgrading Devices. Moderate build time.
114 Moderately fast speed, lightly armored ground creature, with a built in head mounted circ saw weapon. Excellent as a scout, or attack creature against enemy structures. Fast build time.
115 Moderate speed, moderate to heavily armored ground creature, with 2 torso weapon mounts. Excellent all purpose attack unit. Moderate build time.
116 Moderately slow speed, heavily armored ground creature, with 2 torso and 1 head weapon mounts. Heavy attack unit that packs a punch while being able to absorb a lot of damage. Moderately long build time.
117 Slow speed, very heavily armored ground creature, with 4 torso weapon mounts. Able to sustain heavy damage while delivering huge amounts of damage using a special 4-weapon spinning attack. Long build time.
118 Shamans are highly intelligent command units, capable of planting Energy Pods, collecting genes, and building, repairing and upgrading Devices. Moderate build time.
119 Moderately slow speed, lightly armored ground creature, with 2 torso weapon mounts. Has the ability to cloak itself when not fighting, rendering it invisible to enemy creatures. Which makes the Shadow an excellent infiltrater, capable of very effective surprise attacks. Moderately fast build time.
120 Moderate speed, moderately armored ground creature, with a native 2 armed flailing attack. In addition to being a good all around combat unit, the Dervish is especially effective at destroying all varieties of energy pods. Moderate build time.
121 Moderately slow speed, moderately armored ground creature, with 2 torso weapon mounts. Has the ability to cloak itself when not fighting, rendering it invisible to enemy creatures. Making the Reaver a very stealthy attack unit. Long build time.
122 Shamans are highly intelligent command units, capable of planting Energy Pods, collecting genes, and building, repairing and upgrading Devices. Moderate build time.
123 Moderate speed, lightly armored ground creature, with 1 head weapon mount. Excellent as a scout, or attack creature when used as part of a swarm. Very fast build time.
124 Moderately slow speed, lightly armored ground creature, with 2 torso weapon mounts. Cheap all purpose attack creature, especially when used as part of a swarm. Fast build time.
125 Moderately slow speed, well armored ground creature, with 4 torso weapon mounts. Armed with 4 weapons, the Dhuganaya is very capable as a multipurpose heavy attack unit. Moderate build time.
126 Moderately slow speed, lightly armored flying creature with 2 torso weapon mounts. An excellent long range attacker or scout. Moderate build time.
127 Shamans are highly intelligent command units, capable of planting Energy Pods, collecting genes, and building, repairing and upgrading Devices. Moderate build time.
128 Very fast speed, lightly armored ground creature with 2 torso weapon mounts. Is excellent as either a scout or harrasser. Quick build time.
129 Very fast speed, moderately armored ground creature with 2 torso weapon mounts. Excels at hit and run attacks and as a rapid response unit. Relatively quick build time.
130 Fast speed, heavily armored ground creature with 2 torso and 1 head weapon mounts. Solid all purpose attack creature that can pack considerable fire power. Moderate build time.
131 Moderately slow speed, lightly armored flying creature with a built in head mounted heat beam. An excellent long range attacker or scout. Moderate build time.
211 Plasma Cannons are available as either an upgrade to the Turret, or can be built directly once all prerequisite devices have been built. Plasma Cannons have greater range, and fire faster than Turrets, but can shoot plasma bolts at both ground and air creatures. Long build time.
212 Turrets are heavily armored rotating cannons that can shoot powerful bolts of plasma energy at enemy ground targets. While Turrets have considerable range and cause heavy damage, they also have a relatively slow re-fire rate. Long build time.
213 Advanced Psi Towers are similar to the standard Psi Tower, except that they can control up to 14 creatures per tower. Moderate build time.
214 Warp Devices can trans-locate friendly creatures to any selected destination on the map. The Warp Device requires a lot of power, and takes a considerable amount of time to recharge before sending subsequent creatures. Very long build time.
215 Advanced Relay Towers are available as either an upgrade of the standard Relay Tower, or can be built directly once all prerequisite devices have been built. The Advanced Relay Tower extends power almost twice the distance of a standard Relay Tower. Moderately fast build time.
216 Relay Towers are used to extend the power zone of a Refinery, providing any devices within it's distribution range power. Fast build time.
217 Summoners are weapons of mass destruction, capable of firing very powerful explosive crystals great distances. It is especially devastating at destroying enemy energy crops. Very long build time.
218 Electric Towers are defensive devices that shoot strong bolts of electrical energy at enemy ground and air creatures, devices or pods. If more than one Electric Tower is placed near another they establish an electric barrier that will cause double damage to any enemy creature that passes between. Moderate build time.
219 Refineries collect power from all nearby energy pods, and then processes and distributes the power to friendly devices within in the Refinery's power zone. Moderate build time.
220 Listener Towers extend your ability to see the territory around your base by eliminating the fog-of-war and hidden areas across a wide area. Building a Listener also provides access to the mini-map, which allows you to track and direct units anywhere on the map. Moderate build time.
221 Healers are capable of healing friendly creatures. They will also expedite the rearming of some weapons (i.e., Missiles, and Screamers). Moderate build time.
222 Mines are underground defensive devices that explode when any creature moves on top, or too close to the Mine. All creatures within range of the exploding Mine will take damage. Once completed, Mines are not visible to enemy units. Fast build time.
223 Advanced Gene Labs are available as either an upgrade to the standard Gene Lab, or can be built directly once all prerequisite devices have been built. The Advanced Gene Lab allows for the production of advanced level weapons and creatures. Also, produces standard creatures and weapons in half the time. However it takes considerably more time and energy, to build and operate. Very long build time.
224 Gene Labs are used to produce and customize the standard level weapons and creatures of the clans. Gene Labs require high amounts of energy to operate. Long build time.
225 Psi Towers enables the Clans to maintain effective control and communication of orders to their creatures. One Psi Tower is needed for every 7 creatures. Once the maximum creature to Psi Tower ratio, no new creatures can be created. Fast build time.
226 Weeds are related to Pods and Spores, but produce no power. However, they are well suited for defensive purposes, or to deny enemy access to cropland that you can't easily control.
227 Energy Pods are the basic resource for generating power for devices. They grow and spawn themselves at a moderate rate and provide high levels of energy. However, they can only withstand moderate damage.
228 Spores are a heartier and faster growing variant of regular Pods, able to absorb almost twice the damage. However, they don't produce as much power.
229 Game Options
230 OK
231 Resolution
232 Game Speed
233 Fastest
234 Very Fast
235 Fast
236 Medium
237 Slow
238 Very Slow
239 Slowest
240 640 x 480
241 800 x 600
242 1024 x 768
243 1152 x 864
244 1280 x 1024
245 All
246 Allies
247 Enemies
248 Send To:
249 Allies and Messages
250 Clan
251 Allied
252 Messages
253 Gene Collector
254 Gene Collectors allow Shamans to analyze and extract genetic matter from the dead bodies of enemies. Is essential to gain access to technology from other clans. Moderate build time.
301 We have discovered a large field of Cropland just north of An-Kuante Plains that is suitable for growing energy pods. We will need the power that these fields can supply to aid in our war preparations.\n\nObjectives:\nSecure and exploit this valuable power resource. Then seek out and destroy all the Sen-Soth units and devices.
302 There are several small areas of cropland in the Valley of Tears that we must capture in order to secure our perimeter. Be warned that the Sen-Soth have sent an advance force to capture this valley as well.\n\nObjectives:\nPlant pods in the nearby cropland and then build a Refinery, a Psi Tower, and a Gene Lab. Then eliminate the Sen-Soth and the Kelika.
303 The Kelika have begun raiding our outposts near the Northern Steppes. If we are to hold the Steppes, we must put an end to these raids. Take a small force and reinforce our base on the northern edge of the Ka'Tish desert. Destroy any raiding parties you encounter.\n\nAlso, our scientists have been researching the process that the Yedda used to extract and combine genetic material. You can gain access to this technology by building Gene Collectors. If possible, collect enough genetic material to advance our understanding of the Kelika.\n\nObjectives:\nSecure and defend our outpost from further Kelika attack. Build an attack force using the resources available, and then push back the Kelika. You should also use this opportunity to collect as many Kelika genes as possible.
304 We have noticed a Kelika encampment in the western plains. This force could pose a danger unless it is soon destroyed.\n\nObjectives:\nDefend your outpost from Kelika attack, then eliminate the Kelika.
305 While we've been dealing with the Kelika to the north, the Sen-Soth have seized the moment to attack our flanks, and an attack is imminent. Your Talon of Tanu warriors are the only available troops in the area.\n\nYou must defend Dar-Khesh at all costs. This base is situated near vital entry points to valleys that lead into our homelands. It is essential that you hold on to this region long enough that we can finish our preparations for a counter-offensive.\n\nObjectives:\nDon't allow our base at Dar-Khesh to fall. Once Dar-Khesh is secure, seek out and destroy any Sen-Soth presence in the area.
306 The Sen-Soth have set up a base at a critical mountain pass near Khaa'alesh and threaten to overtake our foothold there before we can fortify it. You must hold on to this pass at all costs.\n\nObjectives:\nHold off the Sen-Soth. You will have a small advance force, and some reinforcements will arive gradually. Once the timer expires, the primary reinforcements will arrive, and this should enable you to turn the tide of battle.
307 The Sen-Soth have set up a network of Relay Towers to interconnect their base defenses. We must destroy this network to prepare our offensive into the heart of Sen-Soth territory. Be aware that Kelika forces are known to be in the area and are currently under heavy attack by the Sen-Soth. This may serve to help distract the Sen-Soth while we move in.\n\nIt's the High Council's belief that the Kelika will join forces with us if we help them, and destroy the Sen-Soth's power network. But remember that the Sen-Soth are the first priority.\n\nObjectives:\nEstablish a base, join up with the Kelika forces, then eliminate the Sen-Soth. You would be well advised to cut off the enemy Relay Towers first.
308 The Sen-Soth have set up a network of Relay Towers to interconnect their base defenses. We must destroy this network to prepare our offensive into the heart of Sen-Soth territory. Be aware that Kelika forces are known to be in the area and are currently under heavy attack by the Sen-Soth. This may serve to help distract the Sen-Soth while we move in.\n\nIt's the High Council's belief that the Kelika will join forces with us if we help them, and destroy the Sen-Soth's power network. But remember that the Sen-Soth are the first priority.\n\nObjectives:\nEstablish a base, join up with the Kelika forces, then eliminate the Sen-Soth. You would be well advised to cut off the enemy Relay Towers first.
309 Great job on the destruction of the Sen-Soth power grid, and getting the Kelika to join with us against our common foe, the Sen-Soth. You've shown a great deal of promise not only as a warrior, but also as a leader. Keep this up and you'll be rewarded by the Council.\n\nWe have what should be a simple mission, perfect for helping to cement our alliance with the Kelika. Our advance scouts have detected what may have been a Sen-Soth base on the plains of Bal a'Zen. It appears to be deserted. Take a combined Tanu and Kelika force to Investigate the area then establish a base of our own. \n\nObjectives:\nDestroy the old Sen-Soth base and eliminate any Sen-Soth units in the area so they can't reestablish it. Then secure our position by building a base.
310 Great job on the destruction of the Sen-Soth power grid, and getting the Kelika to join with us against our common foe, the Sen-Soth. You've shown a great deal of promise not only as a warrior, but also as a leader. Keep this up and you'll be rewarded by the Council.\n\nWe have what should be a simple mission, perfect for helping to cement our alliance with the Kelika. Our advance scouts have detected what may have been a Sen-Soth base on the plains of Bal a'Zen. It appears to be deserted. Take a combined Tanu and Kelika force to Investigate the area then establish a base of our own. \n\nObjectives:\nDestroy the old Sen-Soth base and eliminate any Sen-Soth units in the area so they can't reestablish it. Then secure our position by building a base.
311 Sorry that our scouts didn't detect this latest threat. Our shamans are researching the Yedda archives for information about the Magha. To aide this research, we want you to find a Yedda settlement that's rumored to be on the T'Kadarth Steppes. Once found, search them for any remaining Yedda technology or information. \n\nIt's likely that the Magha are also in the area. So, until we know more about the Magha, take extra precautions.\n\nObjectives:\nSeek out and explore all Yedda ruins. Once found you must maintain control of all ruins by keeping warriors in each ruin. Collect any genes from enemy units, especially from the Magha. We need more information about them.
312 Sorry that our scouts didn't detect this latest threat. Our shamans are researching the Yedda archives for information about the Magha. To aide this research, we want you to find a Yedda settlement that's rumored to be on the T'Kadarth Steppes. Once found, search them for any remaining Yedda technology or information. \n\nIt's likely that the Magha are also in the area. So, until we know more about the Magha, take extra precautions.\n\nObjectives:\nSeek out and explore all Yedda ruins. Once found you must maintain control of all ruins by keeping warriors in each ruin. Collect any genes from enemy units, especially from the Magha. We need more information about them.
313 The cowardly Sen-Soth have joined ranks with the Magha, and are massing for a counter attack. We have detected a strong enemy presence on the other side of Tor-Tetsech Pass. You're all we have between us and the enemy. The narrow gorges and tight terrain should aide you, but you must hold your position until we can send help.\n\nObjectives:\nHold off a very powerful and very aggressive Magha enemy at the key pass of Tor-Tetsech until help arrives. Then push them back and secure the area.
314 The cowardly Sen-Soth have joined ranks with the Magha, and are massing for a counter attack. We have detected a strong enemy presence on the other side of Tor-Tetsech Pass. You're all we have between us and the enemy. The narrow gorges and tight terrain should aide you, but you must hold your position until we can send help.\n\nObjectives:\nHold off a very powerful and very aggressive Magha enemy at the key pass of Tor-Tetsech until help arrives. Then push them back and secure the area.
315 The information you gathered at T'Kadarth has borne fruit. We now know that Magha were secretly created by Yedda religious zealots, but they turned on them and destroyed most of the Yedda. We say most, since we've just learned that the Magha are holding and torturing a Yedda Scientist in an attempt to gain knowledge of some sort of super weapon. You must infiltrate the Magha base at D'Morock and rescue the Yedda scientist.\n\nObjectives:\nRescue the Yedda Scientist from amid a Magha base and escort him back to our territory.
316 The information you gathered at T'Kadarth has borne fruit. We now know that Magha were secretly created by Yedda religious zealots, but they turned on them and destroyed most of the Yedda. We say most, since we've just learned that the Magha are holding and torturing a Yedda Scientist in an attempt to gain knowledge of some sort of super weapon. You must infiltrate the Magha base at D'Morock and rescue the Yedda scientist.\n\nObjectives:\nRescue the Yedda Scientist from amid a Magha base and escort him back to our territory.
317 The Sen-Soth have built a series of powerful turrets throughout the Me' Gomar Narrows, effectively blocking entry to their main command base. Take a heavy strike team and clear the way for the main offensive. It is imperative that you not fall, our upcoming offensive is dependent on your success.\n\nObjectives:\nClear a path through the Me' Gomar Narrow for the upcoming offensive.
318 The Sen-Soth have built a series of powerful turrets throughout the Me' Gomar Narrows, effectively blocking entry to their main command base. Take a heavy strike team and clear the way for the main offensive. It is imperative that you not fall, our upcoming offensive is dependent on your success.\n\nObjectives:\nClear a path through the Me' Gomar Narrow for the upcoming offensive.
319 The Magha are wreaking havoc in our rear areas. This causing severe reductions in our war effort, and fear is starting to spread through the civilian population. You must put an immediate end to this Magha infiltration by finding and then destroying their hidden outpost.\n\nObjectives:\nEstablish a base of operations. Then locate the Magha base and destroy it.
320 The Magha are wreaking havoc in our rear areas. This causing severe reductions in our war effort, and fear is starting to spread through the civilian population. You must put an immediate end to this Magha infiltration by finding and then destroying their hidden outpost.\n\nObjectives:\nEstablish a base of operations. Then locate the Magha base and destroy it.
321 The war goes well for us, the Sen-Soth are a defeated Clan. You have earned a well-deserved rest after your difficult campaigns. Several Revitalizers have been built near the Tomer'ah Heights to tend to your wounded. The remainder of your troops will be Warped in for some R&R. \n\nEnemy forces have not been reported anywhere near the area. So your only primary responsibilities will be to heal up your forces, and to patrol the area around the Tomer'ah heights guarding against any Magha insurgents.\n\nObjectives:\nHeal up your troops in preparation of the final push into Magha held territories. Patrol the immediate area around the Tomer'ah Heights.
322 The war goes well for us, the Sen-Soth are a defeated Clan. You have earned a well-deserved rest after your difficult campaigns. Several Revitalizers have been built near the Tomer'ah Heights to tend to your wounded. The remainder of your troops will be Warped in for some R&R. \n\nEnemy forces have not been reported anywhere near the area. So your only primary responsibilities will be to heal up your forces, and to patrol the area around the Tomer'ah heights guarding against any Magha insurgents.\n\nObjectives:\nHeal up your troops in preparation of the final push into Magha held territories. Patrol the immediate area around the Tomer'ah Heights.
323 That was close. But with the Sen-Soth truly eliminated, the Magha have been greatly weakened. We have also learned that the secret location of the Magha command center for their entire army is at Saengkt-Lor. We need you to attack and destroy it at once before they have a chance to formulate a new strategy. But first you'll have to find a way through Crystal gorges.\n\nObjectives:\nFind a way around or over the gorge and crush all Magha resistance.
324 That was close. But with the Sen-Soth truly eliminated, the Magha have been greatly weakened. We have also learned that the secret location of the Magha command center for their entire army is at Saengkt-Lor. We need you to attack and destroy it at once before they have a chance to formulate a new strategy. But first you'll have to find a way through Crystal gorges.\n\nObjectives:\nFind a way around or over the gorge and crush all Magha resistance.
325 Our efforts to overthrow the Yedda Empire have been most successful. However, we will not be the supreme masters of Aeolia until we eliminate the lowly slave Clans. We must take advantage of their ingorance by creating an advanced base in Kaelor.\n\nObjectives:\nStart a pod crop and build a refinery and gene lab. Then seek out and destroy all the enemy units on the map.
326 There is a small area in the Black Marsh where the Tanu and Kelika have begun preparations for a border skirmish. Your orders are to quietly build up a base and strike them both down when you feel you are ready.\n\nObjectives:\nStart a pod crop and build a refinery, gene lab, and psi tower. Then extend your base to the remaining cropland and eliminate any Sen-Soth forces you encounter.
327 As a result of new genetic knowledge, our scientists have created a new creature that is especially deadly against pod crops. You are to lead a squad of dervishes, as these creatures are known, and destroy all Sen-Soth pod crops in the Arhan Valley.\n\nObjectives:\nEliminate the Sen-Soth.
328 The pathetic and ignorant Sen-Soth are attempting to capture the cropland at the very western edge of the Great Chasm. Eliminate them.\n\nObjectives:\nEliminate the Sen-Soth.
329 Take a small commando group to recon the Kelika forces. Quickly destroy their gene collector, then get out. Killing them is less important than creating a sense of confusion and fear. There's time enough for killing them later.\n\nObjectives:\nLocate and destroy the Kelika gene collector with the two units you are provided. You will find it somewhere to the southeast of your present location.
330 The Kelika have set up an outpost at Har'kan. As a test of your abilities, Magha High Command will provide you with a small force in order to wipe it out.\n\nBe warned that you have only a limited time in which to complete this mission.\n\nObjectives:\nRaid the Kelika outpost and destroy all creatures and structures in the area. Leave nothing remaining.\nIf the timer expires before you finish, the mission will be considered a failure regardless of your advantage.
331 The ignorant bugs refuse to surrender. So while the Sen-Soth are still reeling from their recent losses, take a strike force and attack their main base. Any Sen-Soth that don't bow down must be eliminated.\n\nObjectives:\nDestroy the Sen-Soth base.
332 The ignorant bugs refuse to surrender. So while the Sen-Soth are still reeling from their recent losses, take a strike force and attack their main base. Any Sen-Soth that don't bow down must be eliminated.\n\nObjectives:\nDestroy the Sen-Soth base.
333 The Kelika have established an outpost near Anundjari. Although they have taken hold of the only available cropland in the area, we have a supply base nearby. We have extended a line of relays far enough for you to set up operations and counterattack.\n\nObjectives:\nExtend the relays and set up a base. Explore the Kelika Base, then destroy it.
334 We have encountered a new Kelika outpust at the eastern edge of the Great Chasm. Eliminate it before it can mature into a reasonable threat.\n\nObjectives:\nEstablish a base of operations and eliminate the Kelika outpost.
335 The filthy Kelika and Tanu have allied and are on the move. While holding them up in the pass above Dhar'Monjo, take a second force and attack them from the rear.\n\nObjectives:\nEngage Tanu and Kelika forces while defending your base from attack. Then launch a counteroffensive.
336 The allied Kelika and Tanu forces have established a base at Shudruun. Although they outnumber our forces in this region, we are fortunate that the terrain provides us with an excellent defensive barrier. This should allow us enough time to build up for a counterstrike.\n\nBe warned that the Tanu are rumored to have discovered a powerful new weapon of Yedda invention.\n\nObjectives:\nOnce you have established a base, fight your way through the cropland to the north and eliminate the Tanu and Kelika forces.
337 The Kelika have placed two Summoners on a cliff overlooking several large areas of cropland. These have prevented several attempts to establish bases in the region.\n\nObjectives:\nYou are to lead a strike force of commandos and destroy the Summoners. Your mission is a difficult one as the Summoners are heavily defended and an elite Kelika legion stands guard against them.
338 The Kelika have placed two Summoners on a cliff overlooking several large areas of cropland. These have prevented several attempts to establish bases in the region.\n\nObjectives:\nYou are to lead a strike force of commandos and destroy the Summoners. Your mission is a difficult one as the Summoners are heavily defended and an elite Kelika legion stands guard against them.
339 We found a key Yedda scientist hiding among some ruins in a clearing surrounded by rocks. Tanu base nearby. We placed charges near the tall rocks in this area. When timer expires, explosions will create a pass for you to kidnap the Yedda scientist, and then return to the Magha target point.\n\nObjectives:\nKeep your creatures alive until the charges go off. At this point, send a force into the ruins in the southwest to find the Yedda. Then you must escort him safely back to the Magha target point near your base.
340 We found a key Yedda scientist hiding among some ruins in a clearing surrounded by rocks. Tanu base nearby. We placed charges near the tall rocks in this area. When timer expires, explosions will create a pass for you to kidnap the Yedda scientist, and then return to the Magha target point.\n\nObjectives:\nKeep your creatures alive until the charges go off. At this point, send a force into the ruins in the southwest to find the Yedda. Then you must escort him safely back to the Magha target point near your base.
341 Use our latest discovery, the Warp device, to warp into the Tanu outpost at Dhareilja and kill them before they even know what hit them.\n\nObjectives:\nConstruct a Warp device and take out the Tanu.
342 Use our latest discovery, the Warp device, to warp into the Tanu outpost at Dhareilja and kill them before they even know what hit them.\n\nObjectives:\nConstruct a Warp device and take out the Tanu.
343 The dunes in the desert near Ghennaki are being swept eastward by strong winds. The expanding desert has buried one outpost and now threatens a critical Gene Collector. We must extend power to it from the southern patch while fending off the Tanu.\n\nObjectives:\nDefend the Gene Collector, build a base in the SE, and extend relays out to the Gene Collector before the timer expires.
344 The dunes in the desert near Ghennaki are being swept eastward by strong winds. The expanding desert has buried one outpost and now threatens a critical Gene Collector. We must extend power to it from the southern patch while fending off the Tanu.\n\nObjectives:\nDefend the Gene Collector, build a base in the SE, and extend relays out to the Gene Collector before the timer expires.
345 The Kelika are close to extinction. The remnants of their army have fled to the Akhar Valley. Lead a combined force of Magha and Sen-Soth warriors to that region and establish a base of operations. Eliminate the Kelika.\n\nObjectives:\nHold off Kelika long enough to establish a base, then take on the Kelika.
346 The Kelika are close to extinction. The remnants of their army have fled to the Akhar Valley. Lead a combined force of Magha and Sen-Soth warriors to that region and establish a base of operations. Eliminate the Kelika.\n\nObjectives:\nHold off Kelika long enough to establish a base, then take on the Kelika.
347 At long last, we have discovered the main Tanu command center.\n\nObjectives:\nDestroy the Tanu base.
348 At long last, we have discovered the main Tanu command center.\n\nObjectives:\nDestroy the Tanu base.
397 Basic Training
398 Combat
399 Base Building
400 Gene Collecting
401 Introduction to unit control and combat. You'll learn how to select, group and move units around the map. You'll also engage enemy units in combat.\n\nObjectives:\nLocate and destroy all enemy creatures.
402 Introduces the basic concepts for constructing a base.\n\nObjectives:\nBuild a Refinery, a Psi Tower, and a Gene Lab. Seek out and destroy the enemy.
403 Introduces the concept of research through gene collection. Through research conducted upon fallen enemies you will get access to additional weapons and devices.\n\nObjectives:\nAdvance the Tanu Clan's Clan Genetic Knowledge (CGK) for the Sen-Soth to level S2. Eliminate the Sen-Soth base.
408 tanu cgk
409 sen-soth cgk
410 kelika cgk
411 magha cgk
412 Psi power:
413 out of
414 Patrolling
415 Map
416 Fog of War
417 Start
418 Map Default
419 Everything Visible
420 Terrain Visible
421 Fog & Hidden Map
422 Extras
423 None
424 Teams
425 Placement
426 Gizmos
427 Are Allies
428 Are Co-Op Teams
429 No Teams
430 Random
431 Near Allies
432 Near Enemies
433 Multiplayer Game Setup
434 Red Orb Zone
435 No Map Selected
436 Audio Options
437 CD Audio
438 Creature Sounds
439 Sound Effects
440 Main Menu
441 Resign
442 Abort
443 Audio
444 Current Games:
445 Create
446 Join
447 No Games To Join
448 Quit?
449 No
450 Yes
451 Mission Objectives
452 Viper
453 Slow speed, lightly armored flying creature, with native air to ground bombing ability and 1 head mounted weapons mount. An excellent long range attacker or scout. Long build time.